Flecs
v3.2
A fast entity component system (ECS) for C & C++
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Here is a list of all documented functions with links to the class documentation for each member:
- i -
id() :
flecs::alert_builder_i< Base, Components >
,
flecs::entity_view
,
flecs::event_builder_base< Base, E >
,
flecs::world
import() :
flecs::world
in() :
flecs::term_builder_i< Base >
inout() :
flecs::term_builder_i< Base >
inout_none() :
flecs::term_builder_i< Base >
inout_stage() :
flecs::term_builder_i< Base >
interval() :
flecs::system
,
flecs::system_builder_i< Base, Components >
is_a() :
flecs::entity_builder< Self >
is_alive() :
flecs::entity_view
,
flecs::world
is_collection() :
flecs::cursor
is_deferred() :
flecs::world
is_entity() :
flecs::id
is_pair() :
flecs::id
is_readonly() :
flecs::world
is_stage() :
flecs::world
is_true() :
flecs::iterable< Components >
is_valid() :
flecs::entity_view
,
flecs::world
is_wildcard() :
flecs::id
iter() :
flecs::iterable< Components >